List of concept ideas:

  • Heaven vs Hell
Struggle for souls, which of the devils first fills their layer of Hell first?

  • Social Media
A game where you run a social media site, with the intention of gaining highest profit via increasing popularity and exploitability. Educational elements to emphasize the loss of privacy and to shed some light of the actual under-the-hood operations of the sites.
  • Diplomacy v.2
Mechanically simple war-game which derives its interest from hidden agendas and continuity between games. There is no winner, there's just someone in the lead. Hidden agendas may be player built (within certain framework) and include ideas such as "if you're 2nd and player x wins, gain extra points." On the whole, this allows players to go for unorthodox playstyles and removes "king-making."