co-op, competitive, traitor, fantasy

Players form a retinue for the Knight, who driven by game mechanics and player input seeks to complete tasks on the board. Players' goal is to help Knight complete his quest, defeating evil, and on the side, complete their own objectives.

Players choose their characters, each of which will have a profession/role, e.g. smith, trader, footman, spy, medic

Favour system - a mechanic that increases players chances to influence game, gained by helping the knight, lost by gaining favours from the knight.

Modular random quest creation - decks of cards define objective, location, enemies, rewards.