Tokens include all the encounters, and equal the amount of encounter slots. Testing starts with the following numbers:
6 short routes, 2 slots each = 12 tokens 6 medium routes, 3 slots each = 18 tokens 6 long routes, 4 slots each = 24 tokens Encounters will include 2/3 (36) negative effects, rest are positive and special ones. Total 54 tokens and encounters
Bandits - different levels of highwaymen; Bandit level - Guard level = Gold loss
Taxmen - Taxmen, with different levels of taxing orders; Taxmen level - Decree level = Gold loss
Disasters - different levels of natural disasters that cause losses to cargo; Disaster level = Gold loss (this can be expanded into several different disasters, e.g. floods, landslides, muddy roads, with different methods of alleviating penalties.)
Shortcut - nothing happens, in practice allowing the wagon to skip an encounter.
Guide - wagon moves to a neighbouring route of player's choice, and goes through the encounter there. Continues to town on that route.
Military Detachment - group of military is travelling the same direction, and will increase the Guard level of the wagon for fee/free for the rest of the way.
Royalty - can be enticed to join the wagon, inceasing the Decree level.
Guards of different levels - equip the wagon with guards
Royal decree's of different levels (bought legally or with bribes) - give the wagon royal protection
Contraband - instead of normal cargo, wagon is transporting contraband, which will give double the rewards, but will all be lost if any taxmen are encountered.
Scout - player can pay to see all the tokens on one route.
Guide - move any wagon that's already on route to a neighbouring route. No extra encounter is experienced.